THIS IS AN EARLY EXPERIMENTAL VERSION AND MAY CONTAIN BUGS. USE AT YOUR OWN RISK.
Currently, it should only be used for smaller projects or learning purposes.
Documentation can be found in the ‘Create Event’ of obj_PersistentManager.
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obj_PersistentManager.object.gmx
DOWNLOAD
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.gmz Example Project (outdated)
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PersistGMS provides a foundation for custom room persistence in GameMaker. It is designed to be easy to use. Simply add the objects you want to remain persistent for each room to a list contained in obj_PersistentManager. For now, only the x/y values of persistent objects are recorded, but this can easily be extended to suit specific needs.
Feel free to check out the example project, or download and directly import obj_PersistentManager.object.gmx into your own project. There is no need to download additional scripts or .dll files.
Designed to work across all target platforms (Windows, Mac, Linux, iOS, Android, HTML5).
Feel free to report any bugs or design issues you face.